Lochesh Manor

Lochesh Manor Travelling outsi de of Hawthorn you come upon the forest's edge. There are many young trees here, as they branch out from their elders. The foliage is dense, the saplings shooting up in abandon. Wandering deeper within you find the foliage thinning, giving way to the shadows of the older, larger trees and the rocky soil. Soon the mist rolls in, blanketing the area in an eerie half-light. Somehow you've wandered into the mountains, and the smaller trees have begun intermingling with their elders here as well. Some stretch above the path you've decided to follow. Growing nearly horizontal from the cliffside. The larger trees are twisted and gnarled in their age, but the presence of ferns tells the wise traveler of water nearby... A stream trickles through these age-old roots and stones cascading into a pool amongst them before trickling off once more. Finally you reach the other side of the mountains, an overlook of a sprawling valley, a small village sits in its heart, beckoning you forward with the promise of a night's rest and a meal if you're lucky. decending into the village you eventually follow the pathways upward, as if all the roads flow toward one point. At the top of the hill, you come upon an old brick-mortar Manor, clearly once a fortress. Towering spires and battlemants tell of its age, yet a soft glow emmenating from the windows proves beyond doubt it is not yet forgotten. This is Lochesh Manor. Filled with antiques, Gothic and Victorian-style furnishings no doubt collected over generations the very walls seem to seep with ghosts of the family's past. The interiors remain, for the most part, the raw old stone and wood, there are plenty of bookcases and a large library in it's bowels. Astarote, the current head of the family, keeps the place nearly pristine, while his daughter Tsillah is a little more messy-leaving snippets of projects lying around. Though she generally reserves that for the workroom. Various creatures wander here, ranging from bloodhawks to the Besuvirre Wolves the Lochesh have taken in- Alongside Tiercel-the resident Gryphon."  LOCATIONS:

PUBLIC SPACES
OFFICE > Lounge SITTING ROOM > Sun room LIBRARY > Study > Căi de Intrare SALLE and ARMORY > Locked Armory Kitchen > Dining room > Pantry Basement > Tunnel to Stables > Wine Cellar and Storage > Tsillah's Workroom Stables > Tack Room > Drakkari Barn >> Fire // Earth Garden >> Water // Plant Terrarium >> Air // Spark Aviary >> Ice // Dark Den >> Lightning Room > Stable Wing >> Stalls and Kennels >> Aviary and Cattery Tower > :bulletyellow:Taishogun Rooms >> Ijiko's Stall >> Leona's Stall

PRIVATE SPACES
Astarote's Room Torin's Lab > Ionatan's Room > Chasidah's Room > Quad Nursery

Tsillah's Room Garth's Workshop Marikh's Greenhouse > Xaria's Den > Yaotl's Sleeping Place > Zeoca's Playroom > Tallullah's Room > Ohanzee's Room > Makoto's Room > Neserios' Room > Kaphiel and Kenna's Room(s) > Sevusa's Nursery

Alastor's Wing >Tzura's Room > Toma's Room > Gedeon's Room > Danil's Room

Thel's Room

Gaviral's Rooms > ???

Juzeth's Rooms > ???

Servant's Quarters > Aelf's rooms > Villaris wing
 * bulletpurple: Lochesh Manor, Deepwick, duPrae Valley, Tehutai

 duPrae Valley and Deepwick   duPrae  The lane they stepped out on was simple, a line of dirt through rolling hills. Various cattle moved about, no few breeds foreign, and more not seen for centuries. Trees came and went from view and at its end a lone cluster of buildings was guarded by a totem pole, topped by a black drakkari. Inviting them into the town and across the bridge, the bones of an ancient drakkari according to legend. The creature fallen over the gap and left where it lay. The vertebrae curled up, forming natural walls and windows out to the river below.  Deepwick  Walking the streets was not much different than moving through the valley at large, at the mouth of each alley a tree was planted and vines claimed no few walls and pillars. Half the rooves were adorned with moss and herbs, lending the streets fragrance. Grass sprouted freely and leafy tendrils draped down victorian and tudor fronts. Brilliant red in paint and bricks alike, blue slate and wood so dark the black shone. Guards moved throughout, smiling rather than severe, back armour adorned lightly with red. A few instances of filigrees rather than the modest lines and some jet black, all signs of rank and file that was carried over regardless of race. The clear heart of the sprawling web of settlement was a huge, round pavilion. Its columns wrought iron and the roof spilling herbs and honeysuckle down within reach. Shrimp plants adorned the edges, sprouted with an array of 'extinct' flora around a central fountain that spilled out to join the river. The area seemed ready to host a few hundred at any time. A white earthdrak lounged on a similarly arranged porch, the scent of ale and wine drifting out with that of spiced meat and soups. Gryphons moved through the space, as did Feryx and denari. Taishogun nudged foals in front of them to accommodate their neighbors politely and peralin flitted about in a game of tag with skeeryn and alrahen. A young werebear tackling one of them with a 'ferocious' snarl and then both degenerated into laughter.

 Main Hall  Led him through the ancient hallways, past torch sconces which, beyond now boasting magelights rather than true flames, hadn't changed in millinea. Armor stood sentinel in various small nooks, tapistries and portraits on the walls depicting battles long forgotten to most elves. Members of the family, warriors and gryphoneers scattered faces amongst the weight of history. Shields Bearing the Lochesh Crest, and the full arms in some cases, many battered and scarred from use, swords hung, like the rest well cared for, well used, and of styles spanning history and cultures alike. Some even bosted interplanetary origins, though the casual observer would never notice. Many were near portraits, and tied to the battles depicted nearby, sets, shrines almost, devoted to those lost to the family. Up a set of stairs and past a library the steward paused at the top of a double stair, both arching down into what might have been a ballroom, but for the abundance of weaponry and equiptment, various styles of dummy and Mukyan situated around the walls. A few even made of metal, inexplicable to anyone not aware of the House's blood. One such was upturned, battered and left broken in one corner, though it seemed to be in the middle of reparation. The floorboards where it once stood torn up in testament to the recency of its decimation.

 Den  ....

 Dining room  ....

 Kitchen  ....

 Music Room  ....

 Training Room  ....

 War Room  ....

 Ballroom  ....

 Meeting Room  ....

 Office  Opening the double doors at the center of the landing, and into the office. The fire was burning, filling the space with warmth, the scent of sandalwood and chamomile as the steward invited their guest to sit.

 Library  ....

 Tsillah's Wing   WIP Rooms 4.1...  Sub1  Sub 1...

 Astarote's Wing   WIP Rooms 4.1...  Sub1  Sub 1...

 Cattery  The building was modest, balancing the stable for dominance of the shoreline. A wege-shaped portion spilled no few felines onto the warm tiles of the roof, while the height was carefully low to avoid injury should someone fall. The door bore a stained depiction of cats, belaying its inhabitants. The first room was large and utterly open, no few skylights leaving warm patches on tiered shelves and hammocks strung between each pillar, ramps creating mazes and hiding spots. Here and there towers had been made and toys dangled, danced, and rolled about at the whims of the felines. All wore collars, each one unique, and no few held the tinge of magic in their weave. Cushioned stools and wide ledges straddled every window, and there were no few of them to be had, some stained most clear, and in the cool no few open. A weave of wire over finer mesh to keep the bugs out. Cats were perched everywhere, a few preparing to launch themselves atop the unwary from atop various pillars. The left door revealed a thin hall lined with doors, a quarintine, technically speaking. The collars prevented the residents from coming in, but opened the flaps to allow the cleared and adventurous to wander, or to escape if overwhelmed. Once they stopped returning to solitude the cats would get their permanent collars and rooms. Within each small room shelves rose to the ceiling in an intricate cathouse, various ramps and bridges connecting the walls so an inhabitant need never set foot on the ground should they wish. Puffs dangled at all levels like floating stars, a few held bells and rattlers, others had been made of foil. Small dots of lite hovered about, enchanted to serve as lights, but also to race about if touched by curious paws. Moving to a second door the 'room' beyond was a personal porch for the cats, a wall of vines separating each and plants hung, the floor grass and a small fountain spilled out to provide a continuous water source to the more finicky denizens. The roof loosely woven, but enchanted to shunt rain and beyond the wall was a courtyard. This side the closed run, beyond a near-invisible door where a decent yard had been constructed just as the porches were. Every room had one, allowing cats to be inside or outside, and solitary or social as they liked at any given time.

Beyond the mesh a larger courtyard could be seen for the natives, and the halls and rooms continued around. The two runs the heart of the complex. The design was made of necessity; keeping saum cats indoors and others out. Separating a few who could not cohabit, and all tied to the manor by a simple system. Paths had long been carved out in the communal yard, some made by the staff and others the cats themselves as they trailed the tall grass and bushes. An impressive array of bushes, trees and cover making the space seem almost a true jungle.

 duPrae Room 3   duPrae  Rooms 4.1...  Sub1  Sub 1...